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/*****************************************************************************
*                                                                           *
*                         B l u e   M o o n                                 *
*                         =================                                 *
*                               V2.2                                        *
*                   A patience game by T.A.Lister                           *
*            Integral screen support by Eric S. Raymond                     *
*                                                                           *
*****************************************************************************/

/*
* Compile this with the command `cc -O blue.c -lcurses -o blue'.  For best
* results, use the ncurses(3) library.  On non-Intel machines, SVr4 curses is
* just as good.
*
* $Id: blue.c,v 1.24 2002/06/29 23:32:18 tom Exp $
*/

#include <time.h>

#include <test.priv.h>

#define NOCARD        (-1)

#define ACE        0
#define KING        12
#define SUIT_LENGTH    13

#define HEARTS        0
#define SPADES        1
#define DIAMONDS    2
#define CLUBS        3
#define NSUITS        4

#define GRID_WIDTH    14    /*    13+1  */
#define GRID_LENGTH    56    /* 4*(13+1) */
#define PACK_SIZE    52

#define BASEROW        1
#define PROMPTROW    11

#define RED_ON_WHITE    1
#define BLACK_ON_WHITE  2
#define BLUE_ON_WHITE   3

static RETSIGTYPE die(int onsig) GCC_NORETURN;

static int deck_size = PACK_SIZE;    /* initial deck */
static int deck[PACK_SIZE];

static int grid[GRID_LENGTH];    /* card layout grid */
static int freeptr[4];        /* free card space pointers */

static int deal_number = 0;

static chtype ranks[SUIT_LENGTH][2] =
{
    {' ', 'A'},
    {' ', '2'},
    {' ', '3'},
    {' ', '4'},
    {' ', '5'},
    {' ', '6'},
    {' ', '7'},
    {' ', '8'},
    {' ', '9'},
    {'1', '0'},
    {' ', 'J'},
    {' ', 'Q'},
    {' ', 'K'}
};

/* Please note, that this is a bad example.
   Color values should not be or'ed in. This
   only works, because the characters used here
   are plain and have no color attribute themselves. */
#ifdef COLOR_PAIR
#define OR_COLORS(value,pair) ((value) | COLOR_PAIR(pair))
#else
#define OR_COLORS(value,pair) (value)
#endif

#define PC_COLORS(value,pair) (OR_COLORS(value,pair) | A_ALTCHARSET)

static chtype letters[4] =
{
    OR_COLORS('h', RED_ON_WHITE),    /* hearts */
    OR_COLORS('s', BLACK_ON_WHITE),    /* spades */
    OR_COLORS('d', RED_ON_WHITE),    /* diamonds */
    OR_COLORS('c', BLACK_ON_WHITE),    /* clubs */
};

#if defined(__i386__)
static chtype glyphs[] =
{
    PC_COLORS('\003', RED_ON_WHITE),    /* hearts */
    PC_COLORS('\006', BLACK_ON_WHITE),    /* spades */
    PC_COLORS('\004', RED_ON_WHITE),    /* diamonds */
    PC_COLORS('\005', BLACK_ON_WHITE),    /* clubs */
};
#endif /* __i386__ */

static chtype *suits = letters;    /* this may change to glyphs below */

static RETSIGTYPE
die(int onsig)
{
    (void) signal(onsig, SIG_IGN);
    endwin();
    ExitProgram(EXIT_SUCCESS);
}

static void
init_vars(void)
{
    int i;

    deck_size = PACK_SIZE;
    for (i = 0; i < PACK_SIZE; i++)
    deck[i] = i;
    for (i = 0; i < 4; i++)
    freeptr[i] = i * GRID_WIDTH;
}

static void
shuffle(int size)
{
    int i, j, numswaps, swapnum, temp;

    numswaps = size * 10;    /* an arbitrary figure */

    for (swapnum = 0; swapnum < numswaps; swapnum++) {
    i = rand() % size;
    j = rand() % size;
    temp = deck[i];
    deck[i] = deck[j];
    deck[j] = temp;
    }
}

static void
deal_cards(void)
{
    int ptr, card = 0, value, csuit, crank, suit, aces[4];

    for (suit = HEARTS; suit <= CLUBS; suit++) {
    ptr = freeptr[suit];
    grid[ptr++] = NOCARD;    /* 1st card space is blank */
    while ((ptr % GRID_WIDTH) != 0) {
        value = deck[card++];
        crank = value % SUIT_LENGTH;
        csuit = value / SUIT_LENGTH;
        if (crank == ACE)
        aces[csuit] = ptr;
        grid[ptr++] = value;
    }
    }

    if (deal_number == 1)    /* shift the aces down to the 1st column */
    for (suit = HEARTS; suit <= CLUBS; suit++) {
        grid[suit * GRID_WIDTH] = suit * SUIT_LENGTH;
        grid[aces[suit]] = NOCARD;
        freeptr[suit] = aces[suit];
    }
}

static void
printcard(int value)
{
    (void) addch(' ');
    if (value == NOCARD)
    (void) addstr("   ");
    else {
    addch(ranks[value % SUIT_LENGTH][0] | COLOR_PAIR(BLUE_ON_WHITE));
    addch(ranks[value % SUIT_LENGTH][1] | COLOR_PAIR(BLUE_ON_WHITE));
    addch(suits[value / SUIT_LENGTH]);
    }
    (void) addch(' ');
}

static void
display_cards(int deal)
{
    int row, card;

    clear();
    (void) printw(
             "Blue Moon 2.1 - by Tim Lister & Eric Raymond - Deal %d.\n",
             deal);
    for (row = HEARTS; row <= CLUBS; row++) {
    move(BASEROW + row + row + 2, 1);
    for (card = 0; card < GRID_WIDTH; card++)
        printcard(grid[row * GRID_WIDTH + card]);
    }

    move(PROMPTROW + 2, 0);
    refresh();
#define P(x)    (void)printw("%s\n", x)
    P("   This 52-card solitaire starts with  the entire deck shuffled and dealt");
    P("out in four rows.  The aces are then moved to the left end of the layout,");
    P("making 4 initial free spaces.  You may move to a space only the card that");
    P("matches the left neighbor in suit, and is one greater in rank.  Kings are");
    P("high, so no cards may be placed to their right (they create dead spaces).");
    P("  When no moves can be made,  cards still out of sequence are  reshuffled");
    P("and dealt face up after the ends of the partial sequences, leaving a card");
    P("space after each sequence, so that each row looks like a partial sequence");
    P("followed by a space, followed by enough cards to make a row of 14.       ");
    P("  A moment's reflection will show that this game cannot take more than 13");
    P("deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor.     ");
#undef P
    refresh();
}

static int
find(int card)
{
    int i;

    if ((card < 0) || (card >= PACK_SIZE))
    return (NOCARD);
    for (i = 0; i < GRID_LENGTH; i++)
    if (grid[i] == card)
        return i;
    return (NOCARD);
}

static void
movecard(int src, int dst)
{
    grid[dst] = grid[src];
    grid[src] = NOCARD;

    move(BASEROW + (dst / GRID_WIDTH) * 2 + 2, (dst % GRID_WIDTH) * 5 + 1);
    printcard(grid[dst]);

    move(BASEROW + (src / GRID_WIDTH) * 2 + 2, (src % GRID_WIDTH) * 5 + 1);
    printcard(grid[src]);

    refresh();
}

static void
play_game(void)
{
    int dead = 0, i, j;
    char c;
    int selection[4], card;

    while (dead < 4) {
    dead = 0;
    for (i = 0; i < 4; i++) {
        card = grid[freeptr[i] - 1];

        if (((card % SUIT_LENGTH) == KING)
        ||
        (card == NOCARD))
        selection[i] = NOCARD;
        else
        selection[i] = find(card + 1);

        if (selection[i] == NOCARD)
        dead++;
    };

    if (dead < 4) {
        char live[NSUITS + 1], *lp = live;

        for (i = 0; i < 4; i++) {
        if (selection[i] != NOCARD) {
            move(BASEROW + (selection[i] / GRID_WIDTH) * 2 + 3,
             (selection[i] % GRID_WIDTH) * 5);
            (void) printw("   %c ", *lp++ = 'a' + i);
        }
        };
        *lp = '\0';

        if (strlen(live) == 1) {
        move(PROMPTROW, 0);
        (void) printw(
                 "Making forced moves...                                 ");
        refresh();
        (void) sleep(1);
        c = live[0];
        } else {
        char buf[BUFSIZ];

        (void) sprintf(buf,
                   "Type [%s] to move, r to redraw, q or INTR to quit: ",
                   live);

        do {
            move(PROMPTROW, 0);
            (void) addstr(buf);
            move(PROMPTROW, (int) strlen(buf));
            clrtoeol();
            (void) addch(' ');
        } while
            (((c = getch()) < 'a' || c > 'd') && (c != 'r') && (c != 'q'));
        }

        for (j = 0; j < 4; j++)
        if (selection[j] != NOCARD) {
            move(BASEROW + (selection[j] / GRID_WIDTH) * 2 + 3,
             (selection[j] % GRID_WIDTH) * 5);
            (void) printw("     ");
        }

        if (c == 'r')
        display_cards(deal_number);
        else if (c == 'q')
        die(SIGINT);
        else {
        i = c - 'a';
        if (selection[i] == NOCARD)
            beep();
        else {
            movecard(selection[i], freeptr[i]);
            freeptr[i] = selection[i];
        }
        }
    }
    }

    move(PROMPTROW, 0);
    standout();
    (void) printw("Finished deal %d - type any character to continue...", deal_number);
    standend();
    (void) getch();
}

static int
collect_discards(void)
{
    int row, col, cardno = 0, finish, gridno;

    for (row = HEARTS; row <= CLUBS; row++) {
    finish = 0;
    for (col = 1; col < GRID_WIDTH; col++) {
        gridno = row * GRID_WIDTH + col;

        if ((grid[gridno] != (grid[gridno - 1] + 1)) && (finish == 0)) {
        finish = 1;
        freeptr[row] = gridno;
        };

        if ((finish != 0) && (grid[gridno] != NOCARD))
        deck[cardno++] = grid[gridno];
    }
    }
    return cardno;
}

static void
game_finished(int deal)
{
    clear();
    (void) printw("You finished the game in %d deals. This is ", deal);
    standout();
    if (deal < 2)
    (void) addstr("excellent");
    else if (deal < 4)
    (void) addstr("good");
    else if (deal < 8)
    (void) addstr("average");
    else
    (void) addstr("poor");
    standend();
    (void) addstr(".         ");
    refresh();
}

int
main(int argc, char *argv[])
{
    (void) signal(SIGINT, die);

    setlocale(LC_ALL, "");

    initscr();

    /*
     * We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing.
     */
    start_color();
    init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE);
    init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE);
    init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE);

#ifndef COLOR_PAIR
    letters[0] = OR_COLORS('h', RED_ON_WHITE);    /* hearts */
    letters[1] = OR_COLORS('s', BLACK_ON_WHITE);    /* spades */
    letters[2] = OR_COLORS('d', RED_ON_WHITE);    /* diamonds */
    letters[3] = OR_COLORS('c', BLACK_ON_WHITE);    /* clubs */
#if defined(__i386__) && defined(A_ALTCHARSET)
    glyphs[0] = PC_COLORS('\003', RED_ON_WHITE);    /* hearts */
    glyphs[1] = PC_COLORS('\006', BLACK_ON_WHITE);    /* spades */
    glyphs[2] = PC_COLORS('\004', RED_ON_WHITE);    /* diamonds */
    glyphs[3] = PC_COLORS('\005', BLACK_ON_WHITE);    /* clubs */
#endif
#endif

#if defined(__i386__) && defined(A_ALTCHARSET)
    if (tigetstr("smpch"))
    suits = glyphs;
#endif /* __i386__ && A_ALTCHARSET */

    cbreak();

    if (argc == 2)
    srand((unsigned) atoi(argv[1]));
    else
    srand((unsigned) time((time_t *) 0));

    init_vars();

    do {
    deal_number++;
    shuffle(deck_size);
    deal_cards();
    display_cards(deal_number);
    play_game();
    }
    while
    ((deck_size = collect_discards()) != 0);

    game_finished(deal_number);

    die(SIGINT);
    /*NOTREACHED */
}

/* blue.c ends here */

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