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/*
* bs.c - original author: Bruce Holloway
*        salvo option by: Chuck A DeGaul
* with improved user interface, autoconfiguration and code cleanup
*        by Eric S. Raymond <esr@snark.thyrsus.com>
* v1.2 with color support and minor portability fixes, November 1990
* v2.0 featuring strict ANSI/POSIX conformance, November 1993.
* v2.1 with ncurses mouse support, September 1995
*
* $Id: bs.c,v 1.40 2004/04/11 00:00:53 tom Exp $
*/

#include <time.h>

#include <test.priv.h>

#ifndef SIGIOT
#define SIGIOT SIGABRT
#endif

static int getcoord(int);

/*
* Constants for tuning the random-fire algorithm. It prefers moves that
* diagonal-stripe the board with a stripe separation of srchstep. If
* no such preferred moves are found, srchstep is decremented.
*/
#define BEGINSTEP    3    /* initial value of srchstep */

/* miscellaneous constants */
#define SHIPTYPES    5
#define    OTHER        (1-turn)
#define PLAYER        0
#define COMPUTER    1
#define MARK_HIT    'H'
#define MARK_MISS    'o'
#define CTRLC        '\003'    /* used as terminate command */
#define FF        '\014'    /* used as redraw command */

/* coordinate handling */
#define BWIDTH        10
#define BDEPTH        10

/* display symbols */
#define SHOWHIT        '*'
#define SHOWSPLASH    ' '
#define IS_SHIP(c)    (isupper(UChar(c)) ? TRUE : FALSE)

/* how to position us on player board */
#define PYBASE    3
#define PXBASE    3
#define PY(y)    (PYBASE + (y))
#define PX(x)    (PXBASE + (x)*3)
#define pgoto(y, x)    (void)move(PY(y), PX(x))

/* how to position us on cpu board */
#define CYBASE    3
#define CXBASE    48
#define CY(y)    (CYBASE + (y))
#define CX(x)    (CXBASE + (x)*3)
#define CYINV(y)    ((y) - CYBASE)
#define CXINV(x)    (((x) - CXBASE) / 3)
#define cgoto(y, x)    (void)move(CY(y), CX(x))

#define ONBOARD(x, y)    (x >= 0 && x < BWIDTH && y >= 0 && y < BDEPTH)

/* other board locations */
#define COLWIDTH    80
#define PROMPTLINE    21    /* prompt line */
#define SYBASE        CYBASE + BDEPTH + 3    /* move key diagram */
#define SXBASE        63
#define MYBASE        SYBASE - 1    /* diagram caption */
#define MXBASE        64
#define HYBASE        SYBASE - 1    /* help area */
#define HXBASE        0

/* this will need to be changed if BWIDTH changes */
static char numbers[] = "   0  1  2  3  4  5  6  7  8  9";

static char carrier[] = "Aircraft Carrier";
static char battle[] = "Battleship";
static char sub[] = "Submarine";
static char destroy[] = "Destroyer";
static char ptboat[] = "PT Boat";

static char name[40];
static char dftname[] = "stranger";

/* direction constants */
#define E    0
#define SE    1
#define S    2
#define SW    3
#define W    4
#define NW    5
#define N    6
#define NE    7
static int xincr[8] =
{1, 1, 0, -1, -1, -1, 0, 1};
static int yincr[8] =
{0, 1, 1, 1, 0, -1, -1, -1};

/* current ship position and direction */
static int curx = (BWIDTH / 2);
static int cury = (BDEPTH / 2);

typedef struct {
    char *name;            /* name of the ship type */
    int hits;            /* how many times has this ship been hit? */
    char symbol;        /* symbol for game purposes */
    int length;            /* length of ship */
    int x, y;            /* coordinates of ship start point */
    int dir;            /* direction of `bow' */
    bool placed;        /* has it been placed on the board? */
} ship_t;

static bool checkplace(int b, ship_t * ss, int vis);

#define SHIPIT(name, symbol, length) { name, 0, symbol, length, 0,0, 0, FALSE }

static ship_t plyship[SHIPTYPES] =
{
    SHIPIT(carrier, 'A', 5),
    SHIPIT(battle, 'B', 4),
    SHIPIT(destroy, 'D', 3),
    SHIPIT(sub, 'S', 3),
    SHIPIT(ptboat, 'P', 2),
};

static ship_t cpuship[SHIPTYPES] =
{
    SHIPIT(carrier, 'A', 5),
    SHIPIT(battle, 'B', 4),
    SHIPIT(destroy, 'D', 3),
    SHIPIT(sub, 'S', 3),
    SHIPIT(ptboat, 'P', 2),
};

/* "Hits" board, and main board. */
static char hits[2][BWIDTH][BDEPTH];
static char board[2][BWIDTH][BDEPTH];

static int turn;        /* 0=player, 1=computer */
static int plywon = 0, cpuwon = 0;    /* How many games has each won? */

static int salvo, blitz, closepack;

#define    PR    (void)addstr

static RETSIGTYPE uninitgame(int sig) GCC_NORETURN;

static RETSIGTYPE uninitgame(int sig GCC_UNUSED)
/* end the game, either normally or due to signal */
{
    clear();
    (void) refresh();
    (void) reset_shell_mode();
    (void) echo();
    (void) endwin();
    ExitProgram(sig ? EXIT_FAILURE : EXIT_SUCCESS);
}

static void
announceopts(void)
/* announce which game options are enabled */
{
    if (salvo || blitz || closepack) {
    (void) printw("Playing optional game (");
    if (salvo)
        (void) printw("salvo, ");
    else
        (void) printw("nosalvo, ");
    if (blitz)
        (void) printw("blitz ");
    else
        (void) printw("noblitz, ");
    if (closepack)
        (void) printw("closepack)");
    else
        (void) printw("noclosepack)");
    } else
    (void) printw(
             "Playing standard game (noblitz, nosalvo, noclosepack)");
}

static void
intro(void)
{
    char *tmpname;

    srand((unsigned) (time(0L) + getpid()));    /* Kick the random number generator */

    (void) signal(SIGINT, uninitgame);
    (void) signal(SIGINT, uninitgame);
    (void) signal(SIGIOT, uninitgame);    /* for assert(3) */
    if (signal(SIGQUIT, SIG_IGN) != SIG_IGN)
    (void) signal(SIGQUIT, uninitgame);

    if ((tmpname = getlogin()) != 0) {
    (void) strcpy(name, tmpname);
    name[0] = toupper(name[0]);
    } else
    (void) strcpy(name, dftname);

    (void) initscr();
    keypad(stdscr, TRUE);
    (void) def_prog_mode();
    (void) nonl();
    (void) cbreak();
    (void) noecho();

#ifdef PENGUIN
    (void) clear();
    (void) mvaddstr(4, 29, "Welcome to Battleship!");
    (void) move(8, 0);
    PR("                                                  \\\n");
    PR("                           \\                     \\ \\\n");
    PR("                          \\ \\                   \\ \\ \\_____________\n");
    PR("                         \\ \\ \\_____________      \\ \\/            |\n");
    PR("                          \\ \\/             \\      \\/             |\n");
    PR("                           \\/               \\_____/              |__\n");
    PR("           ________________/                                       |\n");
    PR("           \\  S.S. Penguin                                         |\n");
    PR("            \\                                                     /\n");
    PR("             \\___________________________________________________/\n");

    (void) mvaddstr(22, 27, "Hit any key to continue...");
    (void) refresh();
    (void) getch();
#endif /* PENGUIN */

#ifdef A_COLOR
    start_color();

    init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
    init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
    init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
    init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
    init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
    init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
    init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
    init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
#endif /* A_COLOR */

#ifdef NCURSES_MOUSE_VERSION
    (void) mousemask(BUTTON1_CLICKED, (mmask_t *) NULL);
#endif /* NCURSES_MOUSE_VERSION */
}

/* VARARGS1 */
static void
prompt(int n, NCURSES_CONST char *f, const char *s)
/* print a message at the prompt line */
{
    (void) move(PROMPTLINE + n, 0);
    (void) clrtoeol();
    (void) printw(f, s);
    (void) refresh();
}

static void
error(NCURSES_CONST char *s)
{
    (void) move(PROMPTLINE + 2, 0);
    (void) clrtoeol();
    if (s) {
    (void) addstr(s);
    (void) beep();
    }
}

static void
placeship(int b, ship_t * ss, int vis)
{
    int l;

    for (l = 0; l < ss->length; ++l) {
    int newx = ss->x + l * xincr[ss->dir];
    int newy = ss->y + l * yincr[ss->dir];

    board[b][newx][newy] = ss->symbol;
    if (vis) {
        pgoto(newy, newx);
        (void) addch((chtype) ss->symbol);
    }
    }
    ss->hits = 0;
}

static int
rnd(int n)
{
    return (((rand() & 0x7FFF) % n));
}

static void
randomplace(int b, ship_t * ss)
/* generate a valid random ship placement into px,py */
{

    do {
    ss->dir = rnd(2) ? E : S;
    ss->x = rnd(BWIDTH - (ss->dir == E ? ss->length : 0));
    ss->y = rnd(BDEPTH - (ss->dir == S ? ss->length : 0));
    } while
    (!checkplace(b, ss, FALSE));
}

static void
initgame(void)
{
    int i, j, unplaced;
    ship_t *ss;

    (void) clear();
    (void) mvaddstr(0, 35, "BATTLESHIPS");
    (void) move(PROMPTLINE + 2, 0);
    announceopts();

    memset(board, 0, sizeof(char) * BWIDTH * BDEPTH * 2);
    memset(hits, 0, sizeof(char) * BWIDTH * BDEPTH * 2);
    for (i = 0; i < SHIPTYPES; i++) {
    ss = cpuship + i;

    ss->x =
        ss->y =
        ss->dir =
        ss->hits = 0;
    ss->placed = FALSE;

    ss = plyship + i;

    ss->x =
        ss->y =
        ss->dir =
        ss->hits = 0;
    ss->placed = FALSE;
    }

    /* draw empty boards */
    (void) mvaddstr(PYBASE - 2, PXBASE + 5, "Main Board");
    (void) mvaddstr(PYBASE - 1, PXBASE - 3, numbers);
    for (i = 0; i < BDEPTH; ++i) {
    (void) mvaddch(PYBASE + i, PXBASE - 3, (chtype) (i + 'A'));
#ifdef A_COLOR
    if (has_colors())
        attron(COLOR_PAIR(COLOR_BLUE));
#endif /* A_COLOR */
    (void) addch(' ');
    for (j = 0; j < BWIDTH; j++)
        (void) addstr(" . ");
#ifdef A_COLOR
    attrset(0);
#endif /* A_COLOR */
    (void) addch(' ');
    (void) addch((chtype) (i + 'A'));
    }
    (void) mvaddstr(PYBASE + BDEPTH, PXBASE - 3, numbers);
    (void) mvaddstr(CYBASE - 2, CXBASE + 7, "Hit/Miss Board");
    (void) mvaddstr(CYBASE - 1, CXBASE - 3, numbers);
    for (i = 0; i < BDEPTH; ++i) {
    (void) mvaddch(CYBASE + i, CXBASE - 3, (chtype) (i + 'A'));
#ifdef A_COLOR
    if (has_colors())
        attron(COLOR_PAIR(COLOR_BLUE));
#endif /* A_COLOR */
    (void) addch(' ');
    for (j = 0; j < BWIDTH; j++)
        (void) addstr(" . ");
#ifdef A_COLOR
    attrset(0);
#endif /* A_COLOR */
    (void) addch(' ');
    (void) addch((chtype) (i + 'A'));
    }

    (void) mvaddstr(CYBASE + BDEPTH, CXBASE - 3, numbers);

    (void) mvprintw(HYBASE, HXBASE,
            "To position your ships: move the cursor to a spot, then");
    (void) mvprintw(HYBASE + 1, HXBASE,
            "type the first letter of a ship type to select it, then");
    (void) mvprintw(HYBASE + 2, HXBASE,
            "type a direction ([hjkl] or [4862]), indicating how the");
    (void) mvprintw(HYBASE + 3, HXBASE,
            "ship should be pointed. You may also type a ship letter");
    (void) mvprintw(HYBASE + 4, HXBASE,
            "followed by `r' to position it randomly, or type `R' to");
    (void) mvprintw(HYBASE + 5, HXBASE,
            "place all remaining ships randomly.");

    (void) mvaddstr(MYBASE, MXBASE, "Aiming keys:");
    (void) mvaddstr(SYBASE, SXBASE, "y k u    7 8 9");
    (void) mvaddstr(SYBASE + 1, SXBASE, " \\|/      \\|/ ");
    (void) mvaddstr(SYBASE + 2, SXBASE, "h-+-l    4-+-6");
    (void) mvaddstr(SYBASE + 3, SXBASE, " /|\\      /|\\ ");
    (void) mvaddstr(SYBASE + 4, SXBASE, "b j n    1 2 3");

    /* have the computer place ships */
    for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++) {
    randomplace(COMPUTER, ss);
    placeship(COMPUTER, ss, FALSE);
    }

    ss = (ship_t *) NULL;
    do {
    char c, docked[SHIPTYPES + 2], *cp = docked;

    /* figure which ships still wait to be placed */
    *cp++ = 'R';
    for (i = 0; i < SHIPTYPES; i++)
        if (!plyship[i].placed)
        *cp++ = plyship[i].symbol;
    *cp = '\0';

    /* get a command letter */
    prompt(1, "Type one of [%s] to pick a ship.", docked + 1);
    do {
        c = getcoord(PLAYER);
    } while
        (!strchr(docked, c));

    if (c == 'R')
        (void) ungetch('R');
    else {
        /* map that into the corresponding symbol */
        for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
        if (ss->symbol == c)
            break;

        prompt(1, "Type one of [hjklrR] to place your %s.", ss->name);
        pgoto(cury, curx);
    }

    do {
        c = getch();
    } while
        (!strchr("hjklrR", c) || c == FF);

    if (c == FF) {
        (void) clearok(stdscr, TRUE);
        (void) refresh();
    } else if (c == 'r') {
        prompt(1, "Random-placing your %s", ss->name);
        randomplace(PLAYER, ss);
        placeship(PLAYER, ss, TRUE);
        error((char *) NULL);
        ss->placed = TRUE;
    } else if (c == 'R') {
        prompt(1, "Placing the rest of your fleet at random...", "");
        for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
        if (!ss->placed) {
            randomplace(PLAYER, ss);
            placeship(PLAYER, ss, TRUE);
            ss->placed = TRUE;
        }
        error((char *) NULL);
    } else if (strchr("hjkl8462", c)) {
        ss->x = curx;
        ss->y = cury;

        switch (c) {
        case 'k':
        case '8':
        ss->dir = N;
        break;
        case 'j':
        case '2':
        ss->dir = S;
        break;
        case 'h':
        case '4':
        ss->dir = W;
        break;
        case 'l':
        case '6':
        ss->dir = E;
        break;
        }

        if (checkplace(PLAYER, ss, TRUE)) {
        placeship(PLAYER, ss, TRUE);
        error((char *) NULL);
        ss->placed = TRUE;
        }
    }

    for (unplaced = i = 0; i < SHIPTYPES; i++)
        unplaced += !plyship[i].placed;
    } while
    (unplaced);

    turn = rnd(2);

    (void) mvprintw(HYBASE, HXBASE,
            "To fire, move the cursor to your chosen aiming point   ");
    (void) mvprintw(HYBASE + 1, HXBASE,
            "and strike any key other than a motion key.            ");
    (void) mvprintw(HYBASE + 2, HXBASE,
            "                                                       ");
    (void) mvprintw(HYBASE + 3, HXBASE,
            "                                                       ");
    (void) mvprintw(HYBASE + 4, HXBASE,
            "                                                       ");
    (void) mvprintw(HYBASE + 5, HXBASE,
            "                                                       ");

    (void) prompt(0, "Press any key to start...", "");
    (void) getch();
}

static int
getcoord(int atcpu)
{
    int ny, nx, c;

    if (atcpu)
    cgoto(cury, curx);
    else
    pgoto(cury, curx);
    (void) refresh();
    for (;;) {
    if (atcpu) {
        (void) mvprintw(CYBASE + BDEPTH + 1, CXBASE + 11, "(%d, %c)",
                curx, 'A' + cury);
        cgoto(cury, curx);
    } else {
        (void) mvprintw(PYBASE + BDEPTH + 1, PXBASE + 11, "(%d, %c)",
                curx, 'A' + cury);
        pgoto(cury, curx);
    }

    switch (c = getch()) {
    case 'k':
    case '8':
    case KEY_UP:
        ny = cury + BDEPTH - 1;
        nx = curx;
        break;
    case 'j':
    case '2':
    case KEY_DOWN:
        ny = cury + 1;
        nx = curx;
        break;
    case 'h':
    case '4':
    case KEY_LEFT:
        ny = cury;
        nx = curx + BWIDTH - 1;
        break;
    case 'l':
    case '6':
    case KEY_RIGHT:
        ny = cury;
        nx = curx + 1;
        break;
    case 'y':
    case '7':
    case KEY_A1:
        ny = cury + BDEPTH - 1;
        nx = curx + BWIDTH - 1;
        break;
    case 'b':
    case '1':
    case KEY_C1:
        ny = cury + 1;
        nx = curx + BWIDTH - 1;
        break;
    case 'u':
    case '9':
    case KEY_A3:
        ny = cury + BDEPTH - 1;
        nx = curx + 1;
        break;
    case 'n':
    case '3':
    case KEY_C3:
        ny = cury + 1;
        nx = curx + 1;
        break;
    case FF:
        nx = curx;
        ny = cury;
        (void) clearok(stdscr, TRUE);
        (void) refresh();
        break;
#ifdef NCURSES_MOUSE_VERSION
    case KEY_MOUSE:
        {
        MEVENT myevent;

        getmouse(&myevent);
        if (atcpu
            && myevent.y >= CY(0) && myevent.y <= CY(BDEPTH)
            && myevent.x >= CX(0) && myevent.x <= CX(BDEPTH)) {
            curx = CXINV(myevent.x);
            cury = CYINV(myevent.y);
            return (' ');
        } else {
            beep();
            continue;
        }
        }
        /* no fall through */
#endif /* NCURSES_MOUSE_VERSION */

    default:
        if (atcpu)
        (void) mvaddstr(CYBASE + BDEPTH + 1, CXBASE + 11, "      ");
        else
        (void) mvaddstr(PYBASE + BDEPTH + 1, PXBASE + 11, "      ");
        return (c);
    }

    curx = nx % BWIDTH;
    cury = ny % BDEPTH;
    }
}

static bool
collidecheck(int b, int y, int x)
/* is this location on the selected zboard adjacent to a ship? */
{
    bool collide;

    /* anything on the square */
    if ((collide = IS_SHIP(board[b][x][y])) != FALSE)
    return (collide);

    /* anything on the neighbors */
    if (!closepack) {
    int i;

    for (i = 0; i < 8; i++) {
        int xend, yend;

        yend = y + yincr[i];
        xend = x + xincr[i];
        if (ONBOARD(xend, yend)
        && IS_SHIP(board[b][xend][yend])) {
        collide = TRUE;
        break;
        }
    }
    }
    return (collide);
}

static bool
checkplace(int b, ship_t * ss, int vis)
{
    int l, xend, yend;

    /* first, check for board edges */
    xend = ss->x + (ss->length - 1) * xincr[ss->dir];
    yend = ss->y + (ss->length - 1) * yincr[ss->dir];
    if (!ONBOARD(xend, yend)) {
    if (vis)
        switch (rnd(3)) {
        case 0:
        error("Ship is hanging from the edge of the world");
        break;
        case 1:
        error("Try fitting it on the board");
        break;
        case 2:
        error("Figure I won't find it if you put it there?");
        break;
        }
    return (FALSE);
    }

    for (l = 0; l < ss->length; ++l) {
    if (collidecheck(b, ss->y + l * yincr[ss->dir], ss->x + l * xincr[ss->dir])) {
        if (vis)
        switch (rnd(3)) {
        case 0:
            error("There's already a ship there");
            break;
        case 1:
            error("Collision alert!  Aaaaaagh!");
            break;
        case 2:
            error("Er, Admiral, what about the other ship?");
            break;
        }
        return (FALSE);
    }
    }
    return (TRUE);
}

static int
awinna(void)
{
    int i, j;
    ship_t *ss;

    for (i = 0; i < 2; ++i) {
    ss = (i) ? cpuship : plyship;
    for (j = 0; j < SHIPTYPES; ++j, ++ss)
        if (ss->length > ss->hits)
        break;
    if (j == SHIPTYPES)
        return (OTHER);
    }
    return (-1);
}

static ship_t *
hitship(int x, int y)
/* register a hit on the targeted ship */
{
    ship_t *sb, *ss;
    char sym;
    int oldx, oldy;

    getyx(stdscr, oldy, oldx);
    sb = (turn) ? plyship : cpuship;
    if ((sym = board[OTHER][x][y]) == 0)
    return ((ship_t *) NULL);
    for (ss = sb; ss < sb + SHIPTYPES; ++ss)
    if (ss->symbol == sym) {
        if (++ss->hits < ss->length)    /* still afloat? */
        return ((ship_t *) NULL);
        else {        /* sunk! */
        int i, j;

        if (!closepack)
            for (j = -1; j <= 1; j++) {
            int bx = ss->x + j * xincr[(ss->dir + 2) % 8];
            int by = ss->y + j * yincr[(ss->dir + 2) % 8];

            for (i = -1; i <= ss->length; ++i) {
                int x1, y1;

                x1 = bx + i * xincr[ss->dir];
                y1 = by + i * yincr[ss->dir];
                if (ONBOARD(x1, y1)) {
                hits[turn][x1][y1] = MARK_MISS;
                if (turn % 2 == PLAYER) {
                    cgoto(y1, x1);
#ifdef A_COLOR
                    if (has_colors())
                    attron(COLOR_PAIR(COLOR_GREEN));
#endif /* A_COLOR */
                    (void) addch(MARK_MISS);
#ifdef A_COLOR
                    attrset(0);
#endif /* A_COLOR */
                } else {
                    pgoto(y1, x1);
                    (void) addch(SHOWSPLASH);
                }
                }
            }
            }

        for (i = 0; i < ss->length; ++i) {
            int x1 = ss->x + i * xincr[ss->dir];
            int y1 = ss->y + i * yincr[ss->dir];

            hits[turn][x1][y1] = ss->symbol;
            if (turn % 2 == PLAYER) {
            cgoto(y1, x1);
            (void) addch((chtype) (ss->symbol));
            } else {
            pgoto(y1, x1);
#ifdef A_COLOR
            if (has_colors())
                attron(COLOR_PAIR(COLOR_RED));
#endif /* A_COLOR */
            (void) addch(SHOWHIT);
#ifdef A_COLOR
            attrset(0);
#endif /* A_COLOR */
            }
        }

        (void) move(oldy, oldx);
        return (ss);
        }
    }
    (void) move(oldy, oldx);
    return ((ship_t *) NULL);
}

static bool
plyturn(void)
{
    ship_t *ss;
    bool hit;
    NCURSES_CONST char *m = NULL;

    prompt(1, "Where do you want to shoot? ", "");
    for (;;) {
    (void) getcoord(COMPUTER);
    if (hits[PLAYER][curx][cury]) {
        prompt(1, "You shelled this spot already! Try again.", "");
        beep();
    } else
        break;
    }
    hit = IS_SHIP(board[COMPUTER][curx][cury]);
    hits[PLAYER][curx][cury] = (hit ? MARK_HIT : MARK_MISS);
    cgoto(cury, curx);
#ifdef A_COLOR
    if (has_colors()) {
    if (hit)
        attron(COLOR_PAIR(COLOR_RED));
    else
        attron(COLOR_PAIR(COLOR_GREEN));
    }
#endif /* A_COLOR */
    (void) addch((chtype) hits[PLAYER][curx][cury]);
#ifdef A_COLOR
    attrset(0);
#endif /* A_COLOR */

    prompt(1, "You %s.", hit ? "scored a hit" : "missed");
    if (hit && (ss = hitship(curx, cury))) {
    switch (rnd(5)) {
    case 0:
        m = " You sank my %s!";
        break;
    case 1:
        m = " I have this sinking feeling about my %s....";
        break;
    case 2:
        m = " My %s has gone to Davy Jones's locker!";
        break;
    case 3:
        m = " Glub, glub -- my %s is headed for the bottom!";
        break;
    case 4:
        m = " You'll pick up survivors from my %s, I hope...!";
        break;
    }
    (void) printw(m, ss->name);
    (void) beep();
    return (awinna() == -1);
    }
    return (hit);
}

static int
sgetc(const char *s)
{
    const char *s1;
    int ch;

    (void) refresh();
    for (;;) {
    ch = getch();
    if (islower(ch))
        ch = toupper(ch);
    if (ch == CTRLC)
        uninitgame(0);
    for (s1 = s; *s1 && ch != *s1; ++s1)
        continue;
    if (*s1) {
        (void) addch((chtype) ch);
        (void) refresh();
        return (ch);
    }
    }
}

static void
randomfire(int *px, int *py)
/* random-fire routine -- implements simple diagonal-striping strategy */
{
    static int turncount = 0;
    static int srchstep = BEGINSTEP;
    static int huntoffs;    /* Offset on search strategy */
    int ypossible[BWIDTH * BDEPTH], xpossible[BWIDTH * BDEPTH], nposs;
    int ypreferred[BWIDTH * BDEPTH], xpreferred[BWIDTH * BDEPTH], npref;
    int x, y, i;

    if (turncount++ == 0)
    huntoffs = rnd(srchstep);

    /* first, list all possible moves */
    nposs = npref = 0;
    for (x = 0; x < BWIDTH; x++)
    for (y = 0; y < BDEPTH; y++)
        if (!hits[COMPUTER][x][y]) {
        xpossible[nposs] = x;
        ypossible[nposs] = y;
        nposs++;
        if (((x + huntoffs) % srchstep) != (y % srchstep)) {
            xpreferred[npref] = x;
            ypreferred[npref] = y;
            npref++;
        }
        }

    if (npref) {
    i = rnd(npref);

    *px = xpreferred[i];
    *py = ypreferred[i];
    } else if (nposs) {
    i = rnd(nposs);

    *px = xpossible[i];
    *py = ypossible[i];

    if (srchstep > 1)
        --srchstep;
    } else {
    error("No moves possible?? Help!");
    ExitProgram(EXIT_FAILURE);
    /*NOTREACHED */
    }
}

#define S_MISS    0
#define S_HIT    1
#define S_SUNK    -1

static int
cpufire(int x, int y)
/* fire away at given location */
{
    bool hit, sunk;
    ship_t *ss = NULL;

    hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS;
    (void) mvprintw(PROMPTLINE, 0,
            "I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" :
            "miss");
    if ((sunk = (hit && (ss = hitship(x, y)))) != 0)
    (void) printw(" I've sunk your %s", ss->name);
    (void) clrtoeol();

    pgoto(y, x);
#ifdef A_COLOR
    if (has_colors()) {
    if (hit)
        attron(COLOR_PAIR(COLOR_RED));
    else
        attron(COLOR_PAIR(COLOR_GREEN));
    }
#endif /* A_COLOR */
    (void) addch((chtype) (hit ? SHOWHIT : SHOWSPLASH));
#ifdef A_COLOR
    attrset(0);
#endif /* A_COLOR */

    return ((hit ? (sunk ? S_SUNK : S_HIT) : S_MISS) ? TRUE : FALSE);
}

/*
* This code implements a fairly irregular FSM, so please forgive the rampant
* unstructuredness below. The five labels are states which need to be held
* between computer turns.
*/
static bool
cputurn(void)
{
#define POSSIBLE(x, y)    (ONBOARD(x, y) && !hits[COMPUTER][x][y])
#define RANDOM_FIRE    0
#define RANDOM_HIT    1
#define HUNT_DIRECT    2
#define FIRST_PASS    3
#define REVERSE_JUMP    4
#define SECOND_PASS    5
    static int next = RANDOM_FIRE;
    static bool used[4];
    static ship_t ts;
    int navail, x, y, d, n;
    int hit = S_MISS;

    switch (next) {
    case RANDOM_FIRE:        /* last shot was random and missed */
      refire:
    randomfire(&x, &y);
    if (!(hit = cpufire(x, y)))
        next = RANDOM_FIRE;
    else {
        ts.x = x;
        ts.y = y;
        ts.hits = 1;
        next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT;
    }
    break;

    case RANDOM_HIT:        /* last shot was random and hit */
    used[E / 2] = used[S / 2] = used[W / 2] = used[N / 2] = FALSE;
    /* FALLTHROUGH */

    case HUNT_DIRECT:        /* last shot hit, we're looking for ship's long axis */
    for (d = navail = 0; d < 4; d++) {
        x = ts.x + xincr[d * 2];
        y = ts.y + yincr[d * 2];
        if (!used[d] && POSSIBLE(x, y))
        navail++;
        else
        used[d] = TRUE;
    }
    if (navail == 0)    /* no valid places for shots adjacent... */
        goto refire;    /* ...so we must random-fire */
    else {
        for (d = 0, n = rnd(navail) + 1; n; n--)
        while (used[d])
            d++;

        assert(d <= 4);

        used[d] = FALSE;
        x = ts.x + xincr[d * 2];
        y = ts.y + yincr[d * 2];

        assert(POSSIBLE(x, y));

        if (!(hit = cpufire(x, y)))
        next = HUNT_DIRECT;
        else {
        ts.x = x;
        ts.y = y;
        ts.dir = d * 2;
        ts.hits++;
        next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
        }
    }
    break;

    case FIRST_PASS:        /* we have a start and a direction now */
    x = ts.x + xincr[ts.dir];
    y = ts.y + yincr[ts.dir];
    if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
        ts.x = x;
        ts.y = y;
        ts.hits++;
        next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
    } else
        next = REVERSE_JUMP;
    break;

    case REVERSE_JUMP:        /* nail down the ship's other end */
    d = ts.dir + 4;
    x = ts.x + ts.hits * xincr[d];
    y = ts.y + ts.hits * yincr[d];
    if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
        ts.x = x;
        ts.y = y;
        ts.dir = d;
        ts.hits++;
        next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
    } else
        next = RANDOM_FIRE;
    break;

    case SECOND_PASS:        /* kill squares not caught on first pass */
    x = ts.x + xincr[ts.dir];
    y = ts.y + yincr[ts.dir];
    if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
        ts.x = x;
        ts.y = y;
        ts.hits++;
        next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
        break;
    } else
        next = RANDOM_FIRE;
    break;
    }

    /* check for continuation and/or winner */
    if (salvo) {
    (void) refresh();
    (void) sleep(1);
    }
    if (awinna() != -1)
    return (FALSE);

#ifdef DEBUG
    (void) mvprintw(PROMPTLINE + 2, 0,
            "New state %d, x=%d, y=%d, d=%d",
            next, x, y, d);
#endif /* DEBUG */
    return ((hit) ? TRUE : FALSE);
}

static int
playagain(void)
{
    int j;
    ship_t *ss;

    for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++)
    for (j = 0; j < ss->length; j++) {
        cgoto(ss->y + j * yincr[ss->dir], ss->x + j * xincr[ss->dir]);
        (void) addch((chtype) ss->symbol);
    }

    if (awinna())
    ++cpuwon;
    else
    ++plywon;
    j = 18 + strlen(name);
    if (plywon >= 10)
    ++j;
    if (cpuwon >= 10)
    ++j;
    (void) mvprintw(1, (COLWIDTH - j) / 2,
            "%s: %d     Computer: %d", name, plywon, cpuwon);

    prompt(2, (awinna())? "Want to be humiliated again, %s [yn]? "
       : "Going to give me a chance for revenge, %s [yn]? ", name);
    return (sgetc("YN") == 'Y');
}

static void
do_options(int c, char *op[])
{
    register int i;

    if (c > 1) {
    for (i = 1; i < c; i++) {
        switch (op[i][0]) {
        default:
        case '?':
        (void) fprintf(stderr, "Usage: battle [-s | -b] [-c]\n");
        (void) fprintf(stderr, "\tWhere the options are:\n");
        (void) fprintf(stderr, "\t-s : play a salvo game\n");
        (void) fprintf(stderr, "\t-b : play a blitz game\n");
        (void) fprintf(stderr, "\t-c : ships may be adjacent\n");
        ExitProgram(EXIT_FAILURE);
        break;
        case '-':
        switch (op[i][1]) {
        case 'b':
            blitz = 1;
            if (salvo == 1) {
            (void) fprintf(stderr,
                       "Bad Arg: -b and -s are mutually exclusive\n");
            ExitProgram(EXIT_FAILURE);
            }
            break;
        case 's':
            salvo = 1;
            if (blitz == 1) {
            (void) fprintf(stderr,
                       "Bad Arg: -s and -b are mutually exclusive\n");
            ExitProgram(EXIT_FAILURE);
            }
            break;
        case 'c':
            closepack = 1;
            break;
        default:
            (void) fprintf(stderr,
                   "Bad arg: type \"%s ?\" for usage message\n",
                   op[0]);
            ExitProgram(EXIT_FAILURE);
        }
        }
    }
    }
}

static int
scount(int who)
{
    register int i, shots;
    register ship_t *sp;

    if (who)
    sp = cpuship;        /* count cpu shots */
    else
    sp = plyship;        /* count player shots */

    for (i = 0, shots = 0; i < SHIPTYPES; i++, sp++) {
    if (sp->hits >= sp->length)
        continue;        /* dead ship */
    else
        shots++;
    }
    return (shots);
}

int
main(int argc, char *argv[])
{
    setlocale(LC_ALL, "");

    do_options(argc, argv);

    intro();
    do {
    initgame();
    while (awinna() == -1) {
        if (!blitz) {
        if (!salvo) {
            if (turn)
            (void) cputurn();
            else
            (void) plyturn();
        } else {
            register int i;

            i = scount(turn);
            while (i--) {
            if (turn) {
                if (cputurn() && awinna() != -1)
                i = 0;
            } else {
                if (plyturn() && awinna() != -1)
                i = 0;
            }
            }
        }
        } else
        while (turn ? cputurn() : plyturn())
            continue;
        turn = OTHER;
    }
    } while
    (playagain());
    uninitgame(0);
    /*NOTREACHED */
}

/* bs.c ends here */

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